MOBILE UI DESIGN ESSENTIALS AND UI DESIGN PATTERNS – GTMC5

Course Description

Proper UI design is extremely important for mobile applications. If your app is competing for attention in an app store, it has to capture users immediately. If you have competition, your app has to be more user friendly.

This course teaches the principles for designing effective user interfaces, along with a set of common interaction design patterns on all mobile devices. The course also provides a handy reference to the mobile app design patterns.

Topics

  • Composition
  • Components
  • Widgets for Access
  • Widgets for Information
  • Input
  • Output
  • Designing for Mobility
  • Managing Data
  • User Interaction
  • Help

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Duration

2 days

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Target Audience

Software Professionals

Developers Business

Analysts Architects

Webmasters

UX Professionals

Business Professionals Business Analysts

Marketing Managers

Product Managers

Project Managers

C-level Managers

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Course Prerequisites

There are no prerequisites for attending this course.

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Suggested Follow on Courses

There are a number of options of suitable follow-on courses, depending on your business needs. Please contact us for further details.

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Course Content

Chapter 1. Composition

History of Composition

Principles of Composition

Concepts of Composition

Components and Context

Patterns for Composition

Chapter 2. Components

Display of Data

Classifying and Organizing Data

Information Architecture

User Interception

Principles of Design and Control – A Conceptual Model

Patterns for Components

Chapter 3. Widgets for Access

Classifying Data through Lateral Access and Mobile Space

Wayfinding

Norman’s Interaction  Model

Drilldown

Patterns for Access Widgets

Links, Buttons and Icons

Chapter 4.  Widgets for Information

Handling Data Inconsistencies

Labels and Indicators for Mobile

Information Controls

Patterns for Information Widgets

Chapter 5. Input

Text and Character Input

Interactive Controls

Input and Selection

Patterns for Input

Patterns for Interaction

Chapter 6. Output

Audio

Vibration

Screens

Lights and Sensors

Displays and Technology

Patterns for Output

Chapter 7. Designing for Mobility

History of Mobile Phones

Location Technology

Operating System Considerations

Typography

User Considerations – Visual and Hearing

Chapter 8. Managing Data

Navigation

Forms

Tables

Lists

Search

Sort and Filter

Chapter 9. User Interaction

Tools including Toolbar, Menus and Buttons

Charts

Invitation Patterns

Quality

Feedback

Chapter 10. Helpful and Not-so-Helpful

How To, Cheat Sheets and Tours

Anti-Pattern Introduction

Novel Notions, Metaphor Mismatch

Idiot Box, Oceans of Buttons

Chart Junk

Other Anti-Patterns

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See more Mobile Computing courses