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This User Experience Foundations training course provides participants a research-basedand practical understanding of the foundational models and insights essential to the UX field. Youwill learn that you don’t see the way you think yousee. You don’t make decisions the way you think youdecide. You don’t remember things the way youthink you recall. And you don’t move the way youbelieve you move. Without this foundation, you willdesign based on common sense...which is oftenwrong. Understanding human vision, intellect, memory, andmotor function is the baseline upon which everyskilled UX professional should build their career; weshow clearly how each idea applies directly todesign decisions. This course will help you build credibility and improve your results by giving youthe knowledge required to present your ideas froma research-based point of view.

 

What you’ll learn

We asked our top UX consultants which researchfindings and models they found most useful in theirdaily practice. Some findings were new, and the old-est went back to 1908. Taken together, they requirea real shift in your understanding of how peoplefunction, and therefore a real shiff in how youdesign. These are the foundational models of the UX professional, and they will carry you forward as you continue to learn about the field.

 

Learn the key research and models defining

  • Vision
  • Intellectual processing
  • Memory
  • Motor control

 

Also learn about

  • Managing individual differences
  • Understanding new research

 

Course Objectives

Participants learn:

  • How good user experience design is dependent on ascientific understanding of how people function
  • How the key research-based models, insights, and principles in the UX field impact design. This includes aspects of human
  1. Vision
  2. Intellect
  3. Memory
  4. Motor control
  • Various methods that directly apply these models,insights, and principles to design of interactiveapplications
  • Variation in users that impact design
  • Understand the challenges of survey design
  1. Individual differences
  2. Disability
  3. Cultural differences
  • Sources of research and insights for UX professionals
  • How to tell if you can believe the research
  • Pathways to excellence in the UX profession

 

User Experience Foundations

Course Code

GTCUAF

Duration

2 Days

Course Fee

POA

Accreditation

N/A

Target Audience

  • Usability practitioners, website/intranet developers,application developers, interface designers, and project managers, with the desire to explore and apply scientific usability research to their practical daily work.

Attendee Requirements

  • There are no prerequisites to attend this course

Expand all

Course Description

This User Experience Foundations training course provides participants a research-basedand practical understanding of the foundational models and insights essential to the UX field. Youwill learn that you don’t see the way you think yousee. You don’t make decisions the way you think youdecide. You don’t remember things the way youthink you recall. And you don’t move the way youbelieve you move. Without this foundation, you willdesign based on common sense...which is oftenwrong. Understanding human vision, intellect, memory, andmotor function is the baseline upon which everyskilled UX professional should build their career; weshow clearly how each idea applies directly todesign decisions. This course will help you build credibility and improve your results by giving youthe knowledge required to present your ideas froma research-based point of view.

 

What you’ll learn

We asked our top UX consultants which researchfindings and models they found most useful in theirdaily practice. Some findings were new, and the old-est went back to 1908. Taken together, they requirea real shift in your understanding of how peoplefunction, and therefore a real shiff in how youdesign. These are the foundational models of the UX professional, and they will carry you forward as you continue to learn about the field.

 

Learn the key research and models defining

  • Vision
  • Intellectual processing
  • Memory
  • Motor control

 

Also learn about

  • Managing individual differences
  • Understanding new research

 

Course Objectives

Participants learn:

  • How good user experience design is dependent on ascientific understanding of how people function
  • How the key research-based models, insights, and principles in the UX field impact design. This includes aspects of human
  1. Vision
  2. Intellect
  3. Memory
  4. Motor control
  • Various methods that directly apply these models,insights, and principles to design of interactiveapplications
  • Variation in users that impact design
  • Understand the challenges of survey design
  1. Individual differences
  2. Disability
  3. Cultural differences
  • Sources of research and insights for UX professionals
  • How to tell if you can believe the research
  • Pathways to excellence in the UX profession

 

Course Outline

1. Understanding user experience

    A panoramic overview of UX

  • History
  • Core of the field
  • Objectives
  • ROI
  • Methods
  • Institutionalization

2. Visual

    You do not see the way you THINK you see

  • It is NOT like a camera
  • Visual link analysis
  • Wiggly things are distracting
  • Objects are inferred and distance is relative

3. Intellectual

    You do not make decisions the way you THINK you do

  • No, you can’t do three things at once(and neither can your user)
  • Design for human speed
  • Using signal detection theory
  • Design for arousal and stress

4. Memory

    You do not remember the way you THINK you do

  • It is NOT like a tape recorder
  • Design so that they don’t have to remember
  • Helping users remember
  • Engineering schemata
  • The power of expectation and bubbles

5. Motor

    You do not move the way you THINK you do

  • No, your movement is not always voluntary andunder conscious control
  • But how can you walk and talk at the same time?
  • Motor programs
  • Movement speed
  • Train wrecks with proactive inhibition
  • Designing for biomechanics and anthropometry

6. Know thy user

    Designing for users, not yourself

  • What are things you need to know about your user? (Free dinner for two if you can add to our list!)
  • Accessibility is not just about vision and making Jaws work
  • Careful! the icons you choose may have varied mean-ings around the world.

7. Research

    You need to read the research literature, but youneed to KNOW what to believe

  • Sources
  • Can you believe it?
  • Lies, damn lies, and statistics

8. Summary

    Every successful journey needs a roadmap

  • Options for learning more
  • Professional level courses
  • Certifications
  • A lifetime of achievement
Learning Path
Ways to Attend
  • Attend a public course, if there is one available. Please check our schedule, or register your interest in joining a course in your area.
  • Private onsite Team training also available, please contact us to discuss. We can customise this course to suit your business requirements.

Private Team Training is available for this course

We deliver this course either on or off-site in various regions around the world, and can customise your delivery to suit your exact business needs. Talk to us about how we can fine-tune a course to suit your team's current skillset and ultimate learning objectives.

Private Team Training | Contact us

Technical ICT learning & mentoring services

Private Team Training

Our instructors are specialist consultants with vast real world experience and expertise allowing them to design and deliver client-focused courses for your organisation.

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