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Learn how to use Object-Oriented techniques to analyze real-world requirements and to design solutions that are ready to code. Students learn how to identify and design objects, classes, and their relationships to each other, which includes links, associations, and inheritance. A strong emphasis is placed on diagram notation for use cases, class and object representation, links and associations, and object messages. This course utilizes UML 2.0 notation.

Object Oriented Analysis and Design

Course Code

GTOD4

Duration

5 Days

Course Fee

POA

Accreditation

N/A

Target Audience

  • Analysts, designers, and programmers responsible for applying OO techniques in their software engineering projects.

Attendee Requirements

  • Familiarity with structured techniques such as functional decomposition is helpful.

If you have any questions or doubts as to whether you meet the pre-requisites for this course, or indeed are wondering which course best suits you, please Contact Us to discuss your suitability for course attendance.

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Course Description

Learn how to use Object-Oriented techniques to analyze real-world requirements and to design solutions that are ready to code. Students learn how to identify and design objects, classes, and their relationships to each other, which includes links, associations, and inheritance. A strong emphasis is placed on diagram notation for use cases, class and object representation, links and associations, and object messages. This course utilizes UML 2.0 notation.

Course Outline

1. Course Introduction

Course Objectives

Course Overview

Using the Workbook

Suggested References

2. Introduction to Analysis and Design

Why is Programming Hard?

The Tasks of Software Development

Modules

Models

Modeling

Perspective

Objects

Change

New Paradigms

3. Objects

Encapsulation

Abstraction

Objects

Classes

Responsibilities

Attributes

Composite Classes

Operations and Methods

Visibility

Inheritance

Protected and Package Visibility

Scope

Class Scope

4. Advanced Objects

Constructors & Destructors

Instance Creation

Abstract Classes

Polymorphism

Multiple Inheritance

Solving Multiple Inheritance Problems

Interfaces

Interfaces with Ball and Socket Notation

Templates

5. Classes and Their Relationships

Class Models

Associations

Multiplicity

Qualified Associations

Roles

Association Classes

Composition and Aggregation

Dependencies

Using Class Models

6. Sequence Diagrams

Sequence Diagrams

Interaction Frames

Decisions

Loops

Creating and Destroying Objects

Activation

Synchronous & Asynchronous

The Objects Drive the Interactions

Evaluating Sequence Diagrams

Using Sequence Diagrams

7. Communication Diagrams

Communication Diagrams

Communication and Class Diagrams

Evaluating Communication Diagrams

Using Communication Diagrams

8. State Machine Diagrams

What is State?

State Notation

Transitions and Guards

Registers and Actions

More Actions

Internal Transitions

Superstates and Substates

Concurrent States

Using State Machines

Implementation

9. Activity Diagrams

Activity Notation

Decisions and Merges

Forks and Joins

Drilling Down

Iteration

Partitions

Signals

Parameters and Pins

Expansion Regions

Using Activity Diagrams

10. Package, Component, and Deployment Diagrams

Modeling Groups of Elements – Package Diagrams

Visibility and Importing

Structural Diagrams

Components and Interfaces

Deployment Diagram

Composite Structure Diagrams

Timing Diagrams

Interaction Overview Diagrams

11. Use Cases

Use Cases

Use Case Diagram Components

Actor Generalization

Include

Extend

Specialize

Other Systems

Narrative

Template for Use Case Narrative

Using Use Cases

12. Process

Process

Risk Management

Test

Reviews

Refactoring

History

The Unified Process

Agile Processes

13. The Project

Inception

Elaboration

Elaboration II

Construction Iterations

Construction Iterations – The Other Stuff

14. Domain Analysis

Top View – The Domain Perspective

Data Dictionary

Finding the Objects

Responsibilities, Collaborators, and Attributes

CRC Cards

Class Models

Use Case Models

Other Models

Judging the Domain Model

15. Requirements and Specification

The Goals

Understand the Problem

Specify a Solution

Prototyping

The Complex User

Other Models

Judging the Requirements Model

16. Design of Objects

Design

Factoring

Design of Software Objects

Features

Methods

Cohesion of Objects

Coupling between Objects

Coupling and Visibility

Inheritance

17. System Design

Design

A Few Rules

Object Creation

Class Models

Interaction Diagrams

Printing the Catalog

Printing the Catalog II

Printing the Catalog III

Object Links

Associations

18. Refactoring

Refactoring

Clues and Cues

How to Refactor

A Few Refactoring Patterns

Appendix A – UML Syntax

Appendix B – Design by Contract

Contracts

Enforcing Contracts

Inheritance and Contracts

Appendix C – University Summary

Appendix D – Implementations

C++

Java

C#

Learning Path
Ways to Attend
  • Attend a public course, if there is one available. Please check our Schedule, or Register Your Interest in joining a course in your area.
  • Private onsite Team training also available, please Contact Us to discuss. We can customise this course to suit your business requirements.

Private Team Training is available for this course

We deliver this course either on or off-site in various regions around the world, and can customise your delivery to suit your exact business needs. Talk to us about how we can fine-tune a course to suit your team's current skillset and ultimate learning objectives.

Private Team Training | Contact us

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